In this project i designed the User interface and Visual Identity of the game Chrono Arrow, as well as the art direction of the game, for the GameMaker's Toolkit GameJam 2019.
The game was set in a fictional setting of magic and industrialism in the medieval gothic period. The general aesthetic was inspired by the imagery of leather, polished steel and blue/green dark tones. The typography was chosen to represent the gothic aesthetic in a light weight, that felt modern and easy to read.
The GameJam lasted 48h and the UI was done in less than 30.